[Mystara Campaign Journal]
Palace of the Silver Princess: Part 1 (The Demise of Elwyn)
DM It has been a month since the party of six arrived back in Ansimont with Elwyn in chains. The stories of your endeavours have been told, exaggerated to your liking, and told again; mainly by Dreylin.

For most of that month, you have been employed by the church of Chardastes (your previous employers) as guards on Elwyn's cell and during her transit to and from the church where she was tried. You have spent several excruciating nights on the floor of the temple as "guests" of the church before moving into a decent inn.

The trial itself was a bit of a non-event really. Elwyn looked at her feet for the entire time while a very boring church advocate listed her crimes in detail. The only bit of any interest was when he finally picked up and rang the clapperless bell, which actually made a kind of pathetic tinkle.

Either way, ten minutes before she was due to be sentenced to death, Elwyn underwent a "miraculous conversion", saw the error of her ways and went back to the worship of Chardastes. The patriarch of this particular branch of the church, a kindly (stupid) old gentleman, immediately decided that her guilt was penance enough and pardoned her.

The fact that she slipped on the church steps and broke her neck only goes to show that Chardastes probably didn't agree with the verdict.

Two days ago, five days after the trial, Berillia was approached by a member of her church (the followers of Valerias) and was asked to bring you, fully equipped, to a meeting this morning regarding employment. You have arrived to find a sharp looking man in robes with a wizened, old bloke next to him. Also in the clearing (for that is where you are meeting) is a rather sheepish looking elf who introduces herself (in Glantrian accented Darokinian) as Rhea.

The man, who introduces himself as Patriarch Chen, says that he has been lead to believe that you are happy doing missions for the churches. It turns out that someone high-up, he's not sure who, wants your party specifically. In addition, the church of Ilsundal (an elven church) has sent a representative to join you. You will be paid a commission on your return. He then recounts the following story.

The valley of Harren lies near Biazzan, in Thyatis. Until recently it was ruled over by a young princess, Argenta, some relation of Thincol the Emperor. It was a reasonably stable place until a few weeks ago, when a group of miners found a large ruby in one of their seams. Out of kindness (and possibly a little political leaning) they gave the ruby to the princess, calling it "My Lady's Heart".

A banquet was planned to celebrate the discovery of the jewel, and, the day before, "the man" turned up again. He was known to the princess but no one telling the tale knows his name. He is tall and pale skinned with long, blond hair and a beard. He arrived riding a white dragon. It is believed that he was invited to the feast but that is not confirmed.

At midnight, disaster struck. Clouds hid the moon and a freezing wind blew over the valley. The crops withered and the cattle grew sick. At that point a portion of the palace apparently exploded, and when the dust settled a red glow surrounded the building.

Harren is in chaos, as raiders and monsters begin to take over the unprotected land. The people in the palace are either trapped or dead and the situation is rapidly becoming desperate.

Chen finishes by saying that the church is willing to transport you to Harren and back, and cover any incurred costs. You are to enter the palace as scouts to find out what happened. If you feel able, you can do something about it.

The little old man regards you for a moment and then mutters under his breath.
Chen[Expensive effect]
DM You are approximately ten metres from the portcullis of a large palace. All of the castle and a fair amount of the surrounding land glows red. All the plants in the aura are dead except for some odd looking white roses and a few thorn bushes. You stand just within a clear patch by the entrance and can see a definite edge to the glow. As you watch, a rat darts into the glowing area. It suddenly stops, twitches a bit and then dies. There appear to be several dead creatures in the glow.

The patriarch points behind you and you see now that the red glow does not enter the castle itself. It simply extends from the walls out into the surrounding countryside. The clear patch that you are in is just large enough to hold the party and leaves the entrance to the castle clear.

The old man appears to be concentrating very hard.
Chen I take it you accept.
DM The clear patch gets slightly smaller.
Dreylin Ah, excuse my ignorance, Patriarch. I assume you will be accompanying us then? Otherwise, how are we to leave?....
Leanna Come now, Dreylin. I'm sure the Patriarch expects us to deal with the red glow as part of our mission. Should we get inside quickly to save your strength, O Gracious Chen?
Dreylin Ah yes my dear Leanna, but as I recall, our mission is to scout out the castle and find out what's gone on... not necessarily to do anything about it.
Chen As you have surmised, we will not be coming with you. Magus Varr here [Points to the old man] can hold back the glow long enough for you to enter the castle, which should be clear of its influence.

[Points at Berillia]
Berillia[Winks at the patriarch in a slightly inappropriate way]
Chen She is carrying a symbol of our order. Should any mishap befall her remember to take it with you. When you wish to leave carry out a simple Valerian blessing with it and we shall return to this location. Are there any more questions?
DM The clear patch gets slightly smaller and Varr frowns.
Narond Magus Varr, how long can you keep the glow back for?

[Turns to Berillia]

Well who know what will happen in the future - not I certainly.
Habib Yes, only the Immortals have any idea as to what is going to happen. So let us find out what is in store for us.
Leanna Very well, Patriarch, I think we should move inside while we still can.

[Avoids telling Magus Varr that your powers are weak, old man]
Chen Excellent, we will come when you call.
DM He nods to Varr who mutters something to himself. The two of them gradually fade until nothing remains. Slowly, the clear patch in the red glow begins to collapse.

You pass southwards beneath the raised portcullis and enter the palace proper. The gateyard is a large open area surrounded by tall, rock walls. It runs 30 feet east to west and is 40 feet long. There are doors to the east and west, 20 feet south of the entryway (which is the entire northern wall). Both doors are made of wood and are reinforced with iron bars. There are two small portcullises in the south wall, each 10 feet wide and 20 feet high. One is set in the westernmost region of the wall and the other in the easternmost area. There is 10 feet of solid stone between the two gates.

As Dreylin (the last person in the group) passes beneath the gates, the portcullis crashes down behind him, removing any chance of escape. The ruby glow now fills the region cleared by the Magus and extends as far as the portcullis. It does not extend into the palace itself.
Leanna[Has a more thorough look at the area]
DM The portcullises to the south can be seen through. They both lead into corridors 10 feet wide. The west one is the north wall of the first square of a corridor that runs west. You can't see any more than that. The east one is the north wall of a square which is the junction of two corridors, one leading east and the other heading away to the south. The corridor is lit periodically by torches and appears to be rather long. It is clear that the regions do not join up.

Generally, the area you are in is overhung by the upper level of the castle. The castle was built directly into the bedrock and so this region is partly constructed and partly tunnelled. There are no signs of life, although a close examination of the portcullises shows that the east one is marked "B" and the west one, "A". They are both closed.

There is no sign of the explosion in this region of the castle. The weather is standard for winter in Thyatis - overcast, but not cold.
Dreylin[Spins around as the portcullis crashes down behind him] Whew, that was close. If that keeps happening, I'm moving nearer the front! [Looks around the courtyard] Well, there doesn't seem to be an immediate threat here, shall we split up (in this room) to see if we can get through either these doors, or the portcullises? [Without waiting for an answer, moves towards the door in the east wall]
Leanna I vote we try one of the doors.
Narond[Has a prolonged look around the room looking for anything on the walls, and then walks over to the east door to investigate]
Rhea[Attempts to climb up portcullis "A" to see if she can climb over it]
DM Rhea finds there is no way over the portcullis.

Both Dreylin and Narond reach the east door at the same time. There are scratches from the other side.
Narond I wonder what that could be? [Backs off slightly, expecting Dreylin to open the door] People, I can hear something scratching at this door...
Leanna[Turns around and draws her sword]
Dreylin[Not being one to disappoint, Dreylin opens the door]
DM The door swings back to reveal a dark room beyond. A thin looking grey rat sits near the edge of the light baring its teeth at you. To your considerable surprise, it is a little over three feet long.
Dreylin Ooops, probably shouldn't have done that....

RAT!!!!!!

[Fishes about in his pockets for a small morsel of food and throws it to the rat] Good rat, nice rat, you don't want to attack me, I'm your friend.

[Realises that this rat is about the same size as him]
Narond Hey, this rat is about the same size as Dreylin! [Edges further away from the door]
Berillia Rodents of unusual size? [Joins the group at the door]
Leanna[Lopes towards the door, sword in hand]
DM The rat runs to the food and grabs it with slavering jaws. It stares balefully at you for a small moment and then runs into the darkness.
Leanna What was that - don't say a rat... Shall we go this way now the door's open? And do you think I need to get my lantern out?
Shianara[Starts paying attention and sprints over to the door]
Narond Hello and nice of you to join us. You would be amazed at how exciting the absence of a large rat can be.
Shianara I think that maybe we should wait for the others?... I have a lantern but maybe you can use yours first. But is it dark? [Tries to glance round the corner of the door] We should perhaps let those with better night vision go first?
Narond Not bad ideas, but do we also want to open the door opposite and have a look down there, see if we can see more down it than this one, or sod it and walk down this one?
Dreylin Sorry guys, guess I got a little carried away. (Probably a good idea that I'm usually stuck at the back!) [Smiles] But it's not everyday you meet a rat bigger than you!
Leanna[Calls for a pause, and prepares to go on for some time]

We seem to be getting a little carried away here, people. Let's think this over. There's no obvious way through the portculli at the moment, although hopefully we can find one, so they are out for the time being. That leaves us with the two doors. We can either check both, and then decide which to go for, or just stick with this one. Certainly, as this one is open, we should at least see what is immediately obvious.

The advantage of going through this one and not looking at the other is that we won't be alerting more things to our presence than necessary. On the other hand, if we don't open the other one and it turns out to be a small room with two levers marked A and B and nothing else, I suspect we could become quite annoyed if we've trekked halfway around the palace looking for a way through the portculli here! My vote would be to open the other door and see what's through it.

Didn't mean to go on so long, sorry.
Dreylin I'm afraid that I don't agree. If we did open tht door and find two levers marked A and B, then we'd have three - no make that four (since the corridor to the east splits) different choices of direction, and at our current rate would be here for another week discussing and trying to decide what to do next!
Shianara Ah yes, if we close the door again, will the sound restart? Interesting idea, huh? Must also check the doors are not one-way... though we need a volunteer(s) to stand on the other side and try! [Backs away from the door] I wouldn't mind doing some tracking, but on the other side of a possibly locked door on my own?! Not me...

Can anyone remember if we were told what compass direction the Palace exploded in? Might help to decide where to go.
Dreylin I think that we really have two choices at this stage, we can either nominate a leader to make important decisions, or we can vote. Even though I'm the outsider here (a Hin in a party of three elves and four humans), or perhaps because I am, I would much prefer the voting option as I would feel I'm getting a say.

[Looks through the door]

Hey, I think I can still see "Ratty" through the door!... and there's a red glow in the far corner.
Leanna[Muses...] I wonder if the red glow in the far corner has anything to do with the prodigiously sized rat?
Dreylin[Suddenly works out how infravision works]

...The red glow in the far corner is the rat... how embarrassing.
DM The party enters the room.

The flickering light from the torch reflects off the walls of a square room. It is 20 feet along each side and the door through which you entered is set into the southern 10 feet of the western wall. There is a thin, giant rat in one corner avoiding the light and munching on something. It isn't looking at you. There is also a lever in the south wall.
Leanna If this is all that's in the room, shall we check the other one before pulling the lever?
Dreylin[Elbows his way past everyone's legs to get a look] That does sound like a sensible idea to me. I expect that we'll find a very similar room, and I'm betting this lever operates one of the portculli... I don't suppose it's labelled A or B?
DM Upon closer inspection you find that the lever is labelled "B".
Narond Let's go. But we could give this one a tug while we are here to see what happens. [Pulls the lever]
DM There is a clank and then the creaking of chains.
Narond I'll go and investigate the other door with Leanna. While Dreylin and the rat get more intimately acquainted... [Winks at Dreylin suggestively regarding him and the rat]
Dreylin[Looks despairingly up at the ceiling and shakes his head]
Leanna[Over at the other door] Narond, although I'd love to open up and let you in, I think it might be better if we tried it the other way round, don't you? [Winks at Narond suggestively (regarding, well, who can tell?), blows him a kiss, laughs disturbingly, and hefts her sword in her hand.]
Narond Okay my dear, I'll open up while you enter majestically with your sword. [Leers at Leanna, and opens the other door]
DM Anyone who cares to look will see that portcullis B is now open.
Leanna Would anyone care to lend a hand here? There's a couple of skeletons here who don't seem to be pleased to see me...
Narond No, I wonder if it could be the sword that is making them nervous. [Backs away from the door]
DM The skeleton nearest the doorway leaps towards Leanna and brings his sword round in a large arc. Unfortunately for the skeleton, Leanna's sword connects sharply with its third vertebrae, severing its head which flies comically into the corner of the small room. The red light gradually fades from its eyes.

The other skeleton approaches...
Leanna[Stops making faces at the skeleton and sidles away from the door slightly to allow other people to get a hit in. Coz she's sweet like that...]
DM The skeleton is about halfway through the doors, beginning another attack on Leanna, when it notices Berillia staring intently at it. It freezes for a moment before dropping its sword, retreating into a dark corner of the western room and cowering.

As a group, you follow into the room (the skeleton appears to be trying to crawl through the wall). The room is identical to the eastern room and contains a lever.
Dreylin[Peers at the skeleton] ...Know how he feels... Well, shall we put him out of his misery? We could always just store him with the rat in the other room, and collect ourselves a menagerie!

Anyway, my vote would be to explore the passageway already opened before we open the other one... we don't know what might be wandering these halls!

[Pauses for thought... whirr, click...] Oh yes, where was I? Ah, whichever way we go, I'd feel much happier if "Mr. Skeleton" here had no access to the levers to close off our way back.
Berillia If it makes you any happier, we could just break the lever... But skeletons look so much better without their heads.
DM The skeleton continues to look helpless until Berillia bludgeons it to death.
Leanna I agree with Dreylin, I think we should be watching our backs and not opening the second portcullis yet... Berillia, is there anything we can do to the skeletons to make sure they won't reanimate like spreading their limbs around, perhaps giving a few to the rat? Or throwing them through the main portcullis entrance?
Berillia They won't.
DM You enter the corridor by the open portcullis. The forward passage stretches away with a couple of exits (openings not doors) in the eastern wall. It then descends some stairs. The other passage extends east and then goes down some stairs. There is also an opening south just before the stairs.
Habib Whichever way we choose the Immortals will guide us to where we are needed.
Leanna Spoken like a true, erm, chap from the desert, thanks Habib...

[Decides that the party will go east, feeds various skeleton bones through the main portcullis out, and spreads the rest around the three rooms]
Back to Elwyn's Sanctuary

Next section