[Mystara Campaign Journal]
Elwyn's Sanctuary (Summary)
DM From the pages of The Ansimont Giblet (11th Eirmont 1001AC).
GibletThe Mysterious Case of Elwyn the Ardent

Some weeks ago an advert was placed for a group willing to gain the eternal favour of the church of Chardastes by ridding them of a turbulent priest. A disparate group of young people applied (including a halfling, an elf and an Alaysian) and they were granted the job. The local minister of the church explained the predicament.
Minister A few generations ago our church of Chardastes...
Editor A small church linked to a bizarre cult in Thyatis.
Minister ...had come north, escaping persecution and had settled in the far north of Darokin. Our forefathers brought with them the one true relic of their order. I refer of course to the Bell of Chardastes. This solid platinum bell had been bestowed upon them by Chardastes himself and was magical, for even though it had no clapper it could still ring. Thus the church spread and, a few years ago, we welcomed into our fold a new acolyte called Elwyn. At first Elwyn settled in well and seemed destined for great things but over time things started to go wrong. Other members of the order reported strange behaviour and, after a few months, the patriarchs felt that it was time to intercede. On arriving at Elwyn's quarters they found the young cleric had vanished. As they searched they discovered a far worse thing: the bell was also gone - taken by this heretic.

We searched high and low but found no trace of Elwyn or the bell, until a few months ago word reached us that a new power had arisen in the backwoods near Ansimont. At first we thought nothing of this but then the rumours mentioned the name of Elwyn and we thought it best to investigate. We want you to go to the fortress that we have found in the woods and find out if Elwyn is behind this. If that is the case then we ask you to return to us the sacred bell of Chardastes...
Giblet And so the mission was accepted...
Editor After a certain amount of haggling from the party.
Giblet ...and the six brave souls left Ansimont and wandered into the woods. The journey from the town took them three days and soon they found themselves outside the fortress. It was squat and grey and seemed to be in the shape of a coiled snake. On one corner the mouth of the snake opened and a doorway could be seen deep inside. As our brave heroes approached the door they smelled an infernal stink and were attacked by hideously misshapen creatures. They fought them more or less bravely and drove away those they did not kill, but they already knew the dreadful truth. Humanoids near our precious town could only mean that a deadly threat had settled in our woods.

After a little looking they located the creatures' nest in the nearby woods and found some helpful maps, although it was not clear what they were maps of. Having dealt with their wounds they entered the fortress.

As their eyes adjusted to the gloom they heard a strident voice. A woman was warning them to leave. NOW. They declined the offer and were rewarded by being plunged into darkness as the door swung shut and locked them in. Now they had no choice but to head deeper into the stronghold. As they entered a darkened room they saw a large altar and there on it was a bell. Could this be the legendary bell? Was their quest over? Was Elwyn behind all this? They pondered these questions as they crept closer and found that the bell was made only of iron and yet... it had no clapper.
Editor Cue three exciting chords.
Giblet Moving onward they found a group of people praying. Could it be that a new religion was being practised here, or possibly an old one. After attempting to sneak by they tried to engage the acolytes in conversation and were attacked for their trouble. Once the evildoers were felled they noticed another bell on another altar, this time made of copper. Pausing only to pocket the bell they crept deeper still. They had just come to a stop in a larger room and were pondering what to do when the floor swung out from under them dropping them into a deep pit and plunging them into darkness. As it did so they were surrounded by the deep laughter of the woman they had heard before.

After a few seconds of blind flailing they managed to re-light a torch and found themselves in a series of corridors under the fortress. Moving into the next room they found themselves surrounded by thick-skinned creatures with a hint of the pig about them. Realising that these must be orcs they girded themselves up for a major battle. It took some time but they won their freedom. They continued along the corridors until they eventually found an exit back into the main section of the fortress near where they had found the first bell. Now, as they looked at their map they understood one of the maps from the creatures' nest. It showed a secret door in the area where the floor had moved. Carefully they went back and opened it, taking the (albeit meagre) treasure inside.

Stepping deeper into the silent fortress they found another bell, brass and clapper-less. They could feel that they must have been getting close. The next rooms contained more diabolical creatures of the fortress. Our brave adventurers dispatched each enemy and discovered another bell as they went (silver this time). As they continued to map the fortress they found the other location on the scraps of paper they had found and cleared out another horde of ill-gotten treasure.

As they entered the next room a pit opened in front of them and dropped Leanna, the beautiful yet deadly warrioress, in. Again the woman's laughter surrounded them. It was at this juncture, as the silent Alaysian pulled the beauty from the pit that Dreylin, the sprightly halfling, wondered whether perhaps the woman's voice was Elwyn. A discussion ensued regarding the supposed gender of the wayward cleric. As they talked they found another altar and a golden bell. They were definitely getting closer.

As they moved on they entered a room that seemed empty. Suspicious, they crept slowly inside. Suddenly a portcullis fell across the doors, trapping them in. Beyond the further barrier they could see a key sticking out of a keyhole. Again the woman's voice mocked them as it explained that the portcullises would open if the key were turned. Although the larger members of the party tried to prise the bars apart, it took some nifty rope tricks to snag the key and turn it.

As the party gathered their belongings and moved round the corner the most terrible sight yet confronted them. There, lying asleep on the ground was a young dragon - black as midnight and deadly! They tried to sneak past but the dragon suddenly awoke. Curiously, instead of boiling them with its foul oils and eating their seared corpses the dragon chose to speak to them. In a thunderous and evil voice it confronted the party and was persuaded to leave in exchange for some of the party's treasure.
Editor I must say I'm deeply suspicious of this whole incident. This doesn't sound like any dragon I've ever heard of. I suggest we get a Dracologist to look into this case.
Giblet Rounding the final corner the intrepid adventurers found themselves at the end of a long hallway. It was dimly lit with burning torches and the far end was in deep shadow. Along its edges heavy, red curtains hung limply. Passing down the hall our heroes pulled back the curtains to find beautifully painted murals. On the first was a tall, blonde woman with a mace in her hand and a pile of corpses at her feet. On the second, the same woman stood in front of a troop of armed men. In the third she was firing a long bow into a spectral being with glowing eyes.
Editor The standard representation of Chardastes, according to the high priest.
Giblet In the last she was entering a dark pit led by a shaggy creature with brown fur.
Editor From that party's description this seems to be Leptar - an old enemy of Chardastes.
Giblet Suddenly, bright lights illuminated the darkened end of the hall revealing a massive altar and a bright, platinum bell. It was the bell of Chardastes and this must be Elwyn's sanctuary! As they approached the bell the party heard a dreadful sound behind them and found themselves under attack from four evil beings. Two were large and ugly with tusks, snouts and wings while two were barely present, just patches of shadow. Without hesitation the brave adventurers attacked the creatures. It was a hard fought battle and many injuries were inflicted on either side. The shadow creatures were difficult to deal with but eventually our heroes won the day.

Taking the bell with them they started to retrace their steps only to be confronted by the dreadful Elwyn herself. Tall, blonde and imposing she was clearly the woman in the murals. With only a little villainous taunting she attacked the party with no mercy. She used her evil clerical incantations to cause fear and chaos among our heroes but they fought back valiantly and, with the aid of some magic, defeated her. Behind her unconscious body they noticed a secret entrance and entered the darkened passageways. Inside they found the treasure of Elwyn, including a Staff of Healing from her days as a cleric of the light. They traced the secret passage all the way back to the fortress's hidden exit and escaped back into the wilderness taking Elwyn with them. On returning to Ansimont they were granted a hero's welcome and were well rewarded by the church of Chardastes who were overwhelmed by the return of their bell.
On to the first section of Palace of the Silver Princess